Randonauting for Dummies

What is Randonauting?

Randonauting is the utilization of random number generation techniques as a tool towards exploring and navigating the world around us.

To put it another way, it is the act of generating random numbers with random number generation techniques (RNG), converting those numbers into coordinates on the surface of the earth, and then visiting the location in real life. It is essentially a real world adventure generator that allows participants to explore Mind-Matter interactions, the theorized ability for the mind to interact with certain RNG techniques, as well as Blind-Spots, places in the world that lie outside our causal patterns of experience.

If you’re completely new to this project and are curious or want to get involved, you might find this shorter guide “A Beginners Guide to Randonautinguseful.

Randonauting is something anyone with a phone and internet can do. Think of taking your dog on a walk. Usually, you’ll wander around your neighborhood or local area on some paths and then make your way back home, maybe encountering a few mildly interesting things on the way. Maybe you come across a creek, or a cool looking tree off the path, or maybe even a neighborhood park. These are all probably things you already knew existed if you’ve been around the area before. Now again, think of going on a walk, but this time by generating a random location somewhere in your vicinity and visiting it. That is what Randonauts do when searching for Blind-Spots. For a lot of people they show up as locations near them that they never knew existed before despite passing them often in their daily routines.

Many randonauts report odd, interesting, and personally meaningful experiences at these anomalous random locations. You can read up on thousands of randonaut journeys and the interesting experiences people have had while randonauting on the subreddit. If you stumbled upon this article out of curiosity for the project or you’re just naturally adventurous, chances are you will enjoy randonauting. So go ahead and give it a try, you might just discover some interesting things!

That is just the very beginning of what the Fatum project and randonaut community are truly all about. Behind the scenes there are countless questions to be asked about the fundamental inner workings of this process and its implications towards our understanding of reality. By looking at randonauts reports and conducting various experiments, perhaps we can begin to further understand the underlying physical properties and concepts that cause these personal experiences at anomalous locations. The Fatum Project is still very much in its early stages of development, and there is lots to be done to further understand what exactly it is that the community is grappling with, if anything at all.

Diving Deeper: Quantum Random Points

In order to better understand whats going on behind the scenes when you generate your locations, It’s necessary to understand the different types of locations and how those locations are found. Below are the three common point types that can be generated which you’ll see tossed around among randonauts. These are (as of writing this article) the three current fundamental types of points that can be generated using the telegram bot.

  • Quantum Point: A single coordinate point generated using a quantum random number generator (qRNG). To generate a quantum point, truly random numbers are generated using a qRNG source which generates random numbers by measuring the electromagnetic field fluctuations of virtual particles in a vacuum. These truly random numbers are then converted into a coordinate location somewhere in your vicinity. The telegram bot command to generate this point type is “/getquantum”.
  • Attractor: A location of high density Quantum Point distribution. This is found by creating thousands of Quantum Points and then determining an area where the density of those Quantum Points are higher in relation to the uniform distribution of the points. The telegram bot command to generate an attractor is “/getattractor”.
  • Void: Essentially the opposite of an attractor, a Void is a location of low density Quantum Point distribution in relation to the uniform distribution of the Quantum Point field. To generate a void, use the command “/getvoid”.

Shown below is a graph visualizing each of these point types. The graph shows a 20,000 x 20,000 meter area with a field of 1,000 randomly generated points. The darker blue areas are Attractors, and the lighter green areas are Voids. Each black dot is a Quantum Point. As you can see, there can be multiple attractors and voids of differing power, depending on relative density.

Using the telegram bot, you can generate any of these point types and visit the location in the real world. Going further, you can create chains of any point type. Chains are when you generate a point, visit the location, reset your current location to that point, then generate another point to visit. Chains can be any length and can consist of any combination of point type. For example, you could go to an attractor, then from there go to a void, and then from there visit a quantum point. It’s unclear if there is any significant difference in visiting a single point type versus generating chains of points, but the idea is that by generating chains of points you are increasingly compounding the improbability of the experience. This is one of many areas open to exploration.

Understanding Quantum Point Information

Now that you know the primary point types that you can generate, let’s take a look at what a response from the Fatum Bot looks like and explore the information it gives about a point. Keep in mind this is version 3 of the Telegram bot, so the output information may differ in the future.

In this case, I used the command “/getida” which replies with either an attractor or a void depending on which one has a higher power. The format of the bot’s reply will be the same if you use other commands like /getattractor or /getvoid. An intention driven anomaly(IDA) is really just an attractor or a void, both of which are a different type of anomalous pattern in quantum random data that it hypothesized to be influenced by the human mind. You can also use the command “/getida[3]”, for example, which will return three of the highest powered IDA’s, be it attractors or voids. So what exactly do all of the values that the bot returns mean? First of all, the seven digit number at the top of the message is just an ID for each particular point generation in the database. The two decimals in parentheses are the latitude longitude coordinates of the point. The other values are detailed below.

  • Type: This is the type of point generated. Types include pseudo(single pseudo-random point), quantum(single quantum random point), attractor(dense cluster of quantum points), and void(low density cluster of quantum points).
  • Radius: The radius(in meters) is the radius around your current location that a point can be generated within. This can be customized with the command “/setradius 1000”, for example, which would set the radius to 1,000 meters.
  • Power: The power is the ratio between the density of the quantum point distribution within the area of the attractor/void and the density of the quantum point field as a whole. Only attractors and voids will have a power. Basically, it’s a way to gauge how dense the clustering of points making up the attractor/void is, or how “out of the ordinary” an attractor/void is.
  • Z-score: This is a mean that is used to compare the improbability of voids and attractors in a way where they can be compared to each other. Voids will always have a negative z-score while attractors will have a positive one.

Down The Rabbit Hole

At this point my hope is that you have a decent understanding of some of the technical details behind the types of points that can be generated with the bot. From here, I think it’s fitting to talk about the paranormal (for lack of a better word) side of randonauting. If you have been randonauting yourself, it’s very likely that you’ve encountered very personally meaningful things at anomalous locations.

In the thousands of reports submitted to the randonauts subreddit and other areas around the internet, users have reported numerous synchronicities, often times having some deeply personal significance. This can also be referred to as the talking walls effect, where it literally feels like the universe begins to talk to you in some way because you begin to notice patterns and information in the world around you that corresponds to your own personal life. It’s unclear why exactly these experiences are so common. There are several ideas regarding what it could be. One is that the synchronicities experienced on randonaut trips can be explained as coincidences that arise as a result of a confirmation bias. Since people in the randonaut community are generally more open minded to the idea of synchronicities, they tend to search for meaning in things that are actually meaningless and upon discovering personally significant meaning in the world around them use it as confirmation of their existing beliefs. In other words, the synchronicities can be described as a void-meme (defined further below), an attempt to find holistic knowledge regarding one’s own beliefs from information in the environment around them. I will add that if you experience this effect, it’s not necessarily bad to look for meaning in the information surrounding you. If it helps you personally, then there is nothing wrong with it. It’s similar in a way to astrology. Astrology is not necessarily grounded in current mainstream science, but that doesn’t mean that it can’t be personally meaningful to people and help them in their lives. Many times the coincidence of the relationships between information observed through talking walls is so improbable that it’s hard not to at least consider other ideas about it’s fundamental nature.

Another odd experience reported by many randonauts is the discovery of objects or “artifacts” that were thought about before generating the location. Again, this could be a form of void-meme confirmation bias, but there are some other ideas about what could be occurring here. Some believe that this could have something to do with the idea of remote viewing, the practice of seeking impressions about a distant or unseen target, purportedly using extrasensory perception (ESP) or “sensing” with the mind. It’s unclear whether or not this phenomenon is purely coincidental or not. One idea that’s more relevant to the underlying physical cause is the idea that the human mind can have a statistically significant influence on the structure of quantum random number data, and in thinking about some object or image before the generation of a location, an indirect entanglement is created between the thoughts of the participant in the present and the observations of the participant in the future. Under the influence of entanglement, the probability wave function of the future superposition collapses to the state of meeting expectations from the past. In this case, the participant/observer begins to “shift” along the axis of probability, oscillating along this axis until the shifts converge at the generated location.

A lot of these concepts are very new to the everyday westerner, and through better technology and thorough experimentation may challenge our fundamental understanding of reality in the years to come. Given the influx of research into the subjective experience on psychoactive substances, western thought is beginning to evolve to become more accepting of concepts well known in numerous ancient cultures, laying the groundwork for a technological restructuring of the modern human experience. Perhaps The Fatum Project is the start of an attempt to explore the underlying anomalies of conscious perception of the physical world, which may lead us to some interesting places in the future.

There are several terms that are used in describing and understanding various properties of a randonauts experience. These are detailed below and explained in the context of the Fatum project. Don’t take all of these word for word, as a lot of these ideas are not definitively proven to be accurate when describing randonauts experiences. We are still learning more every day about the nature of randonauting, and speculative interpretation is necessary to attempt to build a broader understanding on which we can further develop better experiments that definitively show what’s going on during trips.


A meme (not the gen-z internet meme type, although that type of meme is helpful in understanding the general definition of a meme) is a unit of information in consciousness that is distributed to another consciousness, often times arriving in large quantities of other consciousnesses due to their viral nature. That is the basic surface level definition. I will expand on different types of memes relevant to randonauting further down. Internet memes are an excellent example of what a meme generally is. Memes can take various different forms and contain numerous different properties. The study of metetics dives deeply into memes, and can be read about in more detail in the Theory of Memetic Engineering. If you’re interested in diving deeper into the theory behind the Fatum project, this is a great read.

Stasis Field

From the randonaut wiki, the stasis field is the entire set of causal relationships that limits the variability of potential outcomes of an experience. Think of your average day to day activities. Let’s use an imaginary friend named Tao as an example. On an average day, Tao will wake up in the morning, get ready for the day, go to work, come home, play some video games, eat, and go to bed. Sometimes Tao engages in other activities ranging from hanging out with friends to going on a vacation. All of these potential activities and variations of Taos experience compose the stasis field since they are causally predictable. In other words, Tao playing video games after work is an experience that is within the stasis field because it’s causally predictable. All of the previous actions and occurences within Tao’s day lead up to him playing video games at that time.

Genesis Field

The genesis field, similar in some ways to the stasis field, consists of all of the potential branches of experience that can emerge outside of the stasis field. In other words, it is the field of potential that one may experience when outside of their usual causally predictable pattern of living. It can also be described as the interaction of human thoughts with fluctuations in the quantum zero-point vacuum, and the potential non-deterministic experiences that can arise from those interactions. While randonauting you may find yourself entering into the genesis field when experiencing “symptoms” of the void-meme(detailed below), given the fact that the void meme is essentially a motivator towards further exploring new spaces outside of the stasis field.

Reality Tunnel

A reality tunnel in the context of the fatum project is a term used to describe any particular “path” or “branch” of experience that one is currently within or may enter into. Reality tunnels are like trees branching off into different life experiences, where at each point in time that you make a decision, you branch off into a new reality tunnel consisting of the implications of that decision. For example, one day Tao gets a text from a friend asking if he wants to go on a road trip. At this point, Tao has to make the decision between two reality tunnels. If he declines, he will continue to exist within whatever tunnel of reality he is currently experiencing. However, if he decides to accept and go on the road trip, he now enters into a new reality tunnel consisting of the experience of the road trip. Reality tunnels can be embedded, too. If Tao accepts and goes on the road trip, we can say he is in a reality tunnel consisting of the road trip, but while on the road trip, if Tao encounters another decision such as what restaurant to eat lunch at, he can enter into an embedded reality tunnel consisting of the experience of eating at the specific restaurant that’s chosen. The term “reality tunnel” is useful in exploring Fatum concepts.

Despair Meme

The despair meme is a memetic counter-force enacted within the stasis field that attempts to keep an individual from leaving the stasis field and entering the genesis field. It is best identified while randonauting as a general sense of fear or skepticism towards continuing your randonaut adventure. This phenomenon while randonauting has been reported by randonauts while approaching locations.

Let’s use Tao as an example again. Tao discovers randonauting one day and decides he wants to try it out. At this point the despair meme may take effect. Since Tao is attempting to experience something outside of the stasis field, or something outside his usual range of activity, the stasis field begins to “enact” certain measures to keep Tao within his current reality tunnel. The despair meme can take many forms. Just as an example, Tao might receive unexpected news distracting him from going randonauting, and pulling him back into stasis. Another example common among randonauts is a general feeling of uneasiness when approaching an anomalous location, often times characterized by the feeling that they shouldn’t be there for some reason or another even though the location is a normal location that is completely legal to be in. Numerous variations of the despair meme taking effect have been reported by randonauts. Some feel that having knowledge of the despair meme and being aware of when it’s taking effect can be helpful towards combating it and eventually freeing yourself from any sense of despair within the excursion.

Void Meme

In the context of randonauting, the void meme is the attempt of your own mind to draw assumptions from your imagination about the potential reality tunnels existing outside of the stasis field and within the genesis field. A void meme could be described as a conscious or subconscious reaction to the non-deterministic potential reality tunnels that may be entered into often characterized by a motivation to pursue the unknown in an attempt to gain holistic knowledge or understanding about said unknown. It’s unclear what exactly the source of the void meme is.

As an example, Tao decides to generate an attractor and visits it. Tao knows what the despair meme is and is able to ignore it/surpass it, allowing him to continue to traverse his current reality tunnel. After surpassing all instances of despair meme he begins to encounter the void meme, where he no longer feels uneasy about moving forward with the trip. Instead he simply feels motivated to keep exploring. Maybe he discovers an obscure shop near the anomalous location which peaks his curiosity, and in order to fill in the unknown gap in knowledge about what lies within the shop, he feels motivated to enter the shop and explore it until he’s gained a subjective holistic understanding Experiencing the void meme is a good indicator that you are entering into the genesis field, the field of probabilistic branches of experience that are yet unknown.

Talking Walls Effect

The talking walls effect is the phenomenon characterized by the noticing of information or objects in your environment that appears to correlate to your personal internal thoughts and beliefs. Often times this is experienced by randonauts both while approaching anomalous locations and upon arriving at anomalous locations. Many have experienced the talking walls effect while randonauting through graffitti, road signs, license plates, store names, etc. that contain information that’s personally meaningful or significant.


Pronounced “no-uh-sfeer”, the noosphere is a hypothesized unifying field of consciousness. The Global Consciousness Project, started by the Princeton Engineering Anomalies Research Lab at Princeton University and currently funded by the Institute of Noetic Sciences hypothesizes the existence of this global field of consciousness which can be analyzed through structural patterns in quantum random number data generated at the time of novel world-impacting events.


If you made it this far, I hope this article helped in your understanding of what randonauting is. I myself am still attempting to build a broader understanding of this movement and what it implies. I hope that people will come to this project with an open mind and an explorative spirit. If this project interests you, join the randonaut community and conversation. Everyone working on the project is working on it in their free time out of love. No matter what skills you have, your perspective could be valuable to other explorers.



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I'm a 20 year old interested in lots of things including psychology, philosophy, video games, culture, and science.